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Coste-Frêge street (Feb 2009) - WORK IN PROGRESS At present I'm still working on the modeling. I just put a quick light on mental ray to have a preview of what sun I want.
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Little girl (june 2008) - Eyes, Face, and hair texturing on one of the main characters of my short film. ALL IS PAINTED. I didn't use any realistic photos to paint the textures. For these pictures I did the lighting, rendering, and post prod, but in the short film Loic Quesada did the lighting, rendering and SSS as well.

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Self portrait (2007) - This is me… My first head modelling. I kept a good quality with the texture (5k), to can have some close up on the face. I use a reflex digital camera (7.5 M pixels, 3k). I used "Shave and a haircut" for the hair.

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Marconi Room 1912 (june 2006) - It was the most important project I worked on my first year at school. This is what the Marconi room on the Titanic looked like. A Marconi room is a wireless radio-telegraph operator room. I have done a reference book of 120 pages (photos, doc, etc…). Parks Stephenson helps me to find the name of the apparatus. Rendering was done with maya software.

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Fatal error (in 2 days) - This was my student room in Montpellier. It was a speed exercise to do. Just to evaluate the level of people in my classroom, to know what they can do in a limited time.
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Tricycle - This was my green transport to go to school, it doesn’t pollute! Do you like my tricycle ?
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Concept car - This is a futuristic concept car in nurbs modelling. Its structure doesn’t permit to drive it. No work on rendering and texturing.
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Iron - This is my iron made in polygon (low poly). It was an exercise of modelling, that is why there is no rendering.
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Shooes - (During my first year at school) On this exercise, I was learning modeling and UV deployment.
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Les fous du volant - It is extract from my first animation. It was an exercise on rigging >>> NO work on rendering. The car is based on a Ford Hot Rod.
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